Comments for Numeral systems/Number representations

2024-04-12 10:20:31 GMT by Me [he]
OK, please add Lucas numbers.
2024-04-12 11:12:41 GMT by Me [he]
I know this looks like spam, but please add:

Fibonacci {option: Starting numbers: _number_, _number_; presets: Fibonacci {1, 2}, Lucas {2, 1}} [The starting numbers (values of last 2 digits).]
Factors {option: Recursive: _checkbox_} [If it is recursive, the exponents are displayed in Factors notation.]
Transfinite ordinals {option: ω=: _number_} [Defines ω (the first transfinite ordinal) as a number, and then works upwards from there. ε_0 is defined to be ω^^ω (a power tower of ω ω's).]
Roman {option: Custom: _checkbox{yes @ Custom numbers: _list⁄_number_ = _text_⁄_, Allow subtraction rules: _checkbox_}_} [If custom numbers are turned on, you can set any number to any string, and toggle subtraction rules.]
2024-04-12 17:07:13 GMT by chridd [she]
Transfinite ordinals aren't a representation of the real numbers, so they wouldn't make sense for this page (there isn't really a way to show them in different bases etc.).  However, I do have an ordinal number calculator: https://chridd.nfshost.com/calc/number-types#ord.  It doesn't support ε₀ yet, I think because I couldn't figure something out.

I can't find information about that particular generalization of Fibonacci coding; I'll have to think more about whether that can work.  (I know about the Lucas numbers, the question is whether/how they'd specifically work with Fibonacci coding.)
2024-05-19 12:31:42 GMT by Me [amogus]
OK, maybe...

ω+x = ω+x
ω×x = xn
ω^x = n^x
ε₀⁺ ≥ n^^n [until you support ε₀ in that link you mentioned]
2024-05-19 12:35:43 GMT by Me [amogus]
wait wait wait doesn't explain enough..

ω+x = {same as before}
ωy+x = yn+x
ω^(z)y+x = yn^z+x [can be recursve in x]
ε₀⁺ = {same as before}
2024-05-26 14:50:30 GMT by Me [gyatt]
*can be recursive in x and z
2024-10-01 14:28:04 GMT by Atay [he]
Can you please add other non-positional number systems please? And an option where the program allows the user to create non-positional systems.

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